How Getting Over It with Bennett Foddy Challenges Our Views on Failure in Gaming
A good game is filled with challenges that trigger various emotions within us. You enjoy countering unique challenges that test your mental endurance while simultaneously exciting you. And when you complete the game, you feel a profound sense of achievement.
However, there is one aspect of every game that we usually don’t pay much attention to: failure. When we look at a game, especially Getting Over It with Bennett Foddy, which at its core is designed to make you fail, we realize how important it is not only to fail but to learn from failure and come back even stronger.
This short blog post is all about exploring the various sections of Getting Over It—sections like Snake, Radio Tower, and Orange Hell—where we often fail to progress and how the game can completely change our perspective on failure.
The Philosophy of Failure
The most important step is understanding the core philosophy of Getting Over It. Beyond the challenges, the unique aspect of this game lies in Bennett Foddy’s commentary on various sections. Not only does he taunt the players, but he also shares many thought-provoking words.
We’ve covered this in one of our feature articles: Getting Over It Bennett Foddy Quotes
The frustrating nature of the game tells a story. The game is designed to frustrate whoever plays it, creating an experience that mirrors life’s unpredictability.
You find yourself at a certain point, only to suddenly lose all your progress. Or, you might get stuck somewhere with no clear way out.
Through these scenarios, the game invites players to reconsider what it means to fail. It’s up to the player whether they view failure as a loss of progress or as an opportunity to learn.
The Snake
If you ask me which section in Getting Over It can completely change your views about failure, it’s none other than the Snake. Here, you are so close to the final section of the game, yet one misstep can result in losing all your progress and landing back at the start.

The Getting Over It Snake section captures the essence of temptation in gaming. Many players choose the path out of curiosity, despite the clear warning signs. Even after losing all your progress, you must find new motivation for a fresh start.
In doing so, the Snake challenges the conventional gaming mindset that values progress above all else.
The Radio Tower
Congratulations! If you see the Radio Tower in Getting Over It, it means you’re just a few hammer swings away from completing the game.
But here, the game doesn’t demand that you simply swing your hammer to the other side. Many players get stuck at the end of the tower, their hammer caught in the opposite direction. Getting Over It calls this the “Bad Ending”

There are ways to overcome it, but it requires a lot of effort and perseverance. Some players abandon the game entirely when they can’t overcome the mental and emotional strain.
However, for those who persist—finding new strategies or summoning the determination to keep trying—success eventually follows. This section reveals a profound truth: progress is not always linear, and breakthroughs often come after periods of stagnation and despair.
Orange Hell
The most infamous section of Getting Over It is Orange Hell, filled with ledges, narrow jumps, and the constant threat of falling. One mistake can erase all your hard-earned progress.
This section tests your patience. Its difficulty lies in its relentlessness—every move requires precision. The repetitive nature of this section amplifies the psychological toll, as players find themselves replaying the same challenges repeatedly.

But Orange Hell also offers a unique opportunity for growth. Instead of fearing failure, you learn to embrace it as part of the process. By the time you conquer Orange Hell, you’ll often feel a profound sense of accomplishment—a clear challenge to our views on failure.
The Devil’s Chimney: An Early Trial of Perseverance
Devil’s Chimney is one of the first challenges you face while playing Getting Over It. This narrow vertical passage requires precise movement.
For newcomers, failing repeatedly in Devil’s Chimney can feel disheartening. However, overcoming it often marks the first moment where players grasp the game’s deeper message: failure is not something to avoid but something to navigate with patience and persistence.

If you’re struggling with Devil’s Chimney, check out our featured article, where we’ve covered techniques to conquer this early challenge: Getting Ovet It Devil’s Chimney
Life Lessons from Getting Over It
If you carefully observe Getting Over It, you’ll notice many life lessons that extend far beyond the screen. The game serves as a metaphor for life’s challenges, where setbacks are inevitable and progress is often slow and arduous.
It teaches players the value of patience, the importance of resilience, and the power of persistence. Getting Over It, like life, shows us that failure is a teacher that pushes us to grow, adapt, and become better versions of ourselves.
Conclusion
This is not just the story of this one particular article. We’ve consistently emphasized, in various blog posts on our platform, how Getting Over It teaches valuable lessons and urges us to accept failure and learn from it.
Through sections like the Snake, Orange Hell, Radio Tower, and Devil’s Chimney, the game forces players to confront their deepest frustrations and fears.
Truly, Getting Over It is a game that stays with you long after you’ve put down the mouse, reminding you that the journey is often more important than the destination.