Guide to the Getting Over It Map and Its Challenges
Getting Over It is an extremely challenging game that can consume much time, especially if you are a beginner. However, if you are here to understand each stage and get a general idea of the Getting Over It map, you’ve come to the right place.
In this article, we will explore each obstacle’s uniqueness and specific features, as well as the difficulties it presents, which can trip up even the most experienced players.
The Structure of the Getting Over It Map
Getting Over It is not a conventional game. Unlike typical games where you progress through multiple levels with different storylines, this game offers a unique and continuous challenge.
In Getting Over It Apk, there are no checkpoints. It’s a “one-go” type of game, and for players who struggle with it, the experience can feel punishingly endless. If you keep falling repeatedly, the game may seem never-ending—it’s simple logic. You can see the full zoomed-out map of Getting Over It here.

Credits: Reddit
The game’s structure is sophisticated. It begins with overcoming trees and progresses through various stages, such as Devil’s Chimney, Orange Hell, Snowy Mountain, and beyond. Along the way, you’ll encounter numerous objects, including a house near the starting point, furniture, a slide, a bucket, and finally, a radio tower.
Key Sections of the Map
Here are the Key sections of the Getting Over It Map
The Tree and Branches
The starting phase is relatively easygoing. It has some trees and branches. In this section, you can simply learn the art of using a sledgehammer.
Also Read: Top 10 Beginner Mistakes in Getting Over It and How to Avoid Them
You can swing it, launch it, use it as a hook, and go forward. Do you know what the best thing about this stage is? You can’t fall from here. It is a relatively forgiving section.
The Devil’s Chimney
This section has a distinctive, narrow design, totally different compared to the previous section. You can name it your first significant challenge in this game.
Also Read: The Ultimate Guide to Conquering The Getting Over It Devil’s Chimney
When you enter this stage, you will see a narrow vertical shaft like an upward tunnel, which you have to cross by using precise movements of your sledgehammer. This section needs precise timing, and one miscalculated step will result in lost progress. Overall, the level of difficulty is moderate in this stage.
Steel Girder and Boxes
Hopefully, the Devil’s Chimney was not too tough for you. This section of the map is very interesting—it looks like someone has unfolded a house.
Isn’t it crazy? Well, in this section, you will see a lot of boxes and girders. While crossing this section, you need quick reactions and strong grit in hammer placement.
As a player, you need to find ways to stay on track, even when you encounter trickier placements.
The Orange Hell
The next stage, Orange Hell, is famous as one of the most challenging parts of the game. You will have to face narrow ledges and very steep, difficult angles. This stage is unpredictable, making it hard to judge exactly how much force is required to keep yourself steady on those narrow surfaces.
This phase is frustrating for new players. They fall many times, which is why it is notorious as the most punishing area of this game. Have patience, and there you go.
The Slide
This is an obstacle you will find somewhere between the furniture area and Orange Hell. This slide can throw you back a long way.
This stage requires careful and precise swings of the hammer. You can easily avoid it, but if you get trapped there, then be ready to start again.
The Snake
So, you are one step away from getting near the Snowy Mountains. But here, you will see two obstacles. On the right side, there is a Getting Over It Snake labeled “Do Not Ride.”
Are you ready for the spoiler? If yes, then stay with us; otherwise, you can wait to reach the stage and experience it.
Well, if you accidentally slide down it, then it will take you back to the start of the game. How scary is that? Isn’t it? You will eventually lose all your progress. It is a kind of psychological trap, placed to test your curiosity. Your temptation at this stage will punish you. So, don’t go there.
The Bucket
On your right side, you will see a bucket hanging from a rope, swinging back and forth. So, if you are not going with the snake, then be ready for your next test.
In that section, timing is critical, and if you miss it, then it will send you back down to Orange Hell.
The Snowy Mountains
This is the second-to-last stage of the Getting Over It map. This snowy, icy area adds slipperiness to the climb. If you slip, you will either start hanging in that bucket again or experience a large drop back down the map.
It requires intense focus to find the hidden areas that will help you maintain balance in the snowy mountains.
The Radio Tower
Welcome to the final stage of the game. It’s Getting Over It Radio Tower, also famous as a “Bad End.” There are narrow ledges, and you must precisely swing around them. This section requires perfect timing.
You may get your hammer stuck in the narrow ledges of the tower. But once you overcome it, you will be near victory, and this final push will send you into space, which is the Getting Over It ending.
Getting Over It Backwards Map
The Getting Over It Backwards Map is a visual representation that highlights the various stages players encounter while playing the game. This map, which was previously displayed in the article, offers a clear and detailed view of each stage, making it easier for players to track their progress and anticipate upcoming challenges.
To get an idea about reversed map play of getting over it. Check out this video:
Final Thoughts
Throughout the article, we explained the different sections of the Getting Over It map. You start with the tree section, where there is no harm. You reach the Devil’s Chimney, facing the first challenge of the game. Then, the furniture section helps you improve your hammer movements—swinging, hooking, and pushing to cross hurdles.
Next comes Orange Hell and the Snowy Mountains, which punish you for a single mistake and send you back. Along the way, there are unique challenges, such as the Slide, the Snake, and the Bucket.
In the end, you cross the Tower and reach space, where you enter a secret chat section to interact with people who recently finished the game.
The game is both memorable and meaningful, offering lessons in patience and perseverance that extend far beyond the game itself.